Volumes / Journal / 32.1
Archeologia e Calcolatori 32.1 - 2021
29 articles
Journal articles
Morphometric analysis of Middle Stone Age tanged tools from South-Western Libya, central Sahara. A regional perspective
Abstract
Morphometric characters of Middle Stone Age stone artefacts from SW Fezzan (Libya, Central Sahara) are investigated. The raw data set is composed of illustrations of tanged pieces from surface scatters and from one stratified and dated site. Both metric and shape analyses are used. The first is carried out on the basis of maximum artefact width and tang width from the whole data set; the second adopts Elliptical Fourier descriptors obtained from 2D contours of tanged points. The geospatial analysis of morphometric variability in a regional perspective shows some meaningful variations between artefacts coming from ‘highland’ and ‘lowland’ physiographic contexts. While the latter encompass most of the regional variability, the former seem to show a narrower range of variation, which could depend on a number of reasons including diverse chronology of occupation, different technological traditions or ecological constraints. The general data patterning is here interpreted in the light of the hypothesis that the water resources kept by the mountainous areas also under environmental stress possibly allowed them to act as a refugium during the most arid phases of the late Pleistocene. An intense occupation of the lowlands during similar chronological time frames and environmental conditions is less likely because of an inferable lower carrying capacity. The regional artefacts’ morphometric variability could thus mirror the population dynamics reconstructed so far for the study area: the record from the mountain ranges testifies for a residual occupation of humans skilled in arid survival, while the lowlands possibly hosted more varied population dynamics especially during cyclically earlier wetter conditions.
Understanding the effect of trampling in a spatial perspective: a case study from a long-lived-in dwelling space of the Bronze Age settlement of Coppa Nevigata (South-Eastern Italy)
Abstract
Long-lived-in dwelling spaces provide a huge number of valuable data by which to figure out human activities and patterns of space use by prehistoric communities. However, cultural dynamics can intervene during deposit formation processes and transform depositional sets of rubbish involving artefacts and ecofacts. Notably, trampling resulting from human activities represents the most intrusive agent that affects spaces continuously used over a certain timespan. Therefore, comprehending the effect of trampling represents a key-step to assess the distribution of items in the archaeological record and to establish a solid base on which to build valid models of the use of space. This paper proposes a methodological approach to figure out the diverse effects of trampling. The methodology has been tailored on a specific case study, a long-lived-in dwelling area of the Bronze Age settlement of Coppa Nevigata (South-Eastern Italy), dated to the 12th cent. BC. Here, cycles of use and of the discarding of pottery produced a massive number of shards, whose primary deposition has been probably subjected to alteration by trampling. On this premise, the impasto pottery record has been considered as viable proxy to investigate the effects of this cultural agent on the archaeological record. The analysis proceeds by three main steps: a data entry process structured to optimize the recording of shards dimension, fragmentation rate analysis of shards and spatial analysis of well-preserved vessels. This integrated approach allowed an assessment of the reliability of distribution and conservation of the archaeological record in the studied spaces, providing crucial information to better understand use of space patterns through a second analytical step: spatial analysis of artefacts and ecofacts. An aim of this paper is to provide an analytical process replicable for further Late Prehistoric contexts.
Antiche e moderne tecnologie: l’applicazione delle tecniche di rilevamento tridimensionale per la rappresentazione e l’analisi dei manufatti litici
Abstract
In the past few years, the application of digital techniques to archaeology has strongly increased, including 3D recording of lithic artefacts for purposes of documentation and analysis. In this paper, the main acquisition techniques are reviewed focusing on their application to lithics, and on the cost-benefit analysis which largely depends on the research objectives. The introduction of the main functions of the virtual approaches to lithics comes from the new possibilities offered in the area of graphic documentation. In fact, 3D models could gradually replace the archaeological drawing thanks to the data objectivity and to the ability to undergo remote analysis. Indeed, in virtual models complex metric data and technological information are easily recorded. Furthermore, 3D models allow the application of quantitative and statistical analysis for different aims, such as reduction intensity estimation and geometric morphometrics, especially thanks to the landmark-based approach. All these potentials have been already explored in recent years, some of them have produced a considerable number of publications. However, this diversification needs the sharing of Open Data protocols in order to evaluate the methods, as well as the application of integrated approaches. Some examples of integration between traditional and 3D analyses derive from traceology and refitting studies, where the virtual tool is not considered as replacing but complementary. Finally, the options in the fields of data storage and cataloguing have been addressed, besides the free circulation of 3D models for academic and museological purposes, including 3D printing.
Archaeological survey of the western boundary strip of Iran through using remote sensing techniques
Kamal Aldin Niknami, Hayyan Jabarzadeh, Mahsa Vahabi
Abstract
A huge irrigation project is being conducted in the Iranian western border and satellite investigation of the area was initially performed in order to identify archaeological settlement sites before they were threatened by the so-called Garmsiri water project. Because of the diverse geography and the inherited critical war conditions such as mined lands, the investigation of ancient sites in this region is not easy; therefore, satellite-based methods can play an important role in the detection and documentation of archaeological sites. The main hypothesis of this study is that all settlements have internal and external characteristics allowing to detect the presence of archaeological sites. The identification of a series of these characteristics in a spatial area will lead to the discovery of archaeological sites. Three general methods which this study utilizes to identify the location of the site include: 1) Identification using satellite images; 2) Identification using the predictive model based on GIS; 3) Integration of satellite images data applying the prediction model. Thereby, those points having a series of internal and external characteristics related to settlement sites were introduced as potential ancient sites. In the field survey, 57 points were confirmed as settlement sites. The perspective of this study helps archaeologists to explore the surface and subsurface remnants of ancient sites without conventional field-walking survey.
The contribution of artificial intelligence to aerial photointerpretation of archaeological sites: a comparison between traditional and Machine Learning methods
Ilaria Cacciari, Giorgio F. Pocobelli
Abstract
On the basis of the research activity carried out as part of the Archeo 3.0 project ‘Integration of key enabling technologies for the efficiency of preventive archaeological excavations’, the authors explore the feasibility and limits of the automated approach for the recognition of archaeological marks. This approach is mainly motivated by the relevance that aerial photographs play in the reconstruction of ancient topography of human settlements. For this aim, a collection of historical aerial photographs of both the city and the necropolis of Vulci has been considered. These photographs, in colour and B/W, have been previously used in a PhD thesis in Ancient Topography in which the traditional methodology (photointerpretation and cartographic restitution) has been fully exploited. In this work, a systematic study is presented in order to compare the results obtained with Machine Learning techniques vs traditional ones. This comparison allows us to discuss the strengths and limits of both methodologies.
Análisis arquitectónico y aplicación de metodología BIM en el santuario extraurbano de Tusculum
José María Guerrero Vega, Antonio Pizzo
Abstract
Building Information Models (BIM) are presented as a tool with interesting possibilities in the fields of knowledge, management and dissemination of architectural and archaeological Cultural Heritage. This study describes the work process and the results of the development of such a digital model for the extra-urban sanctuary of the city of Tusculum, one of the best-preserved buildings of the site, yet less known and studied. Within the framework of a new phase of research on the archaeological site, the stratigraphic and constructive analysis of the wall that delimited the original terrace of the complex has been carried out. This has allowed to determine a chronological sequence and to establish the bases for the modelling of both the current state and some of its evolution phases, thus enabling a proposal for restitution of some of the previous states of the complex. The aim was to build a model that synthesizes the current knowledge and that has open and flexible characteristics, so that future research can enhance, complement or correct it.
Morphometric analysis for geoarchaeological research: from testing different methods to results verification in the Romagna plain
Michele Abballe, Marco Cavalazzi
Abstract
The Multi-Scale Relief Model (MSRM) is a novel algorithm developed for the visual interpretation of landforms. This was tested within the Romagna plain, the south-eastern part of the Po Valley (Italy), to establish whether it was able to detect fluvial ridges within this alluvial landscape. Since the MSRM is not the only method to carry out morphometric analysis, it was compared with other techniques previously used in landscape archaeology, such as the Topographic Wetness Index (TWI), the Topographic Position Index (TPI), and the Deviation from mean Elevation (DEV). At the same time, the SRTM 1 Arc-Second Global was compared with a Local DEM based on ground control points. Subsequently, the result of the MSRM algorithm was tested through targeted desktop- and field-based research. This validation phase proved essential to test the accuracy of the DEM-derived products. Furthermore, it allowed us to verify the existence of the detected fluvial ridges, to propose a chronological range for some of them, and, finally, to collect new archaeological evidence.
Estensione delle valli di Comacchio tra 1000 e 1500 d.C.: geoarcheologia, cartografia storica e informatica
Abstract
The paper proposes the representation of the evolution of the Comacchio Valleys between the 11th and 16th centuries CE. The bases for this representation are provided by stratigraphic, topographical, cartographic and historical-documentary data; the frame is offered by information technology. The possibility of reconstructing the physical characteristics of a landscape in a diachronic perspective with a certain degree of detail offers valuable insights not only in order to refine our knowledge on the given topic but also in view of the evaluation of the archaeological potential and planning of research.
Accurata, ma sostenibile: soluzioni operative per la documentazione grafica e fotografica dello scavo sul sito di Vignale
Elisabetta Giorgi, Luca Luppino, Nicola Lapacciana, Jacopo Scoz
Abstract
In the last couple of years, as part of the archaeological project ‘Uomini e Cose a Vignale’ several tests were conducted, focused on fast and effective methods for the graphic and photographic documentation of the archaeological excavation. This paper presents three case studies, which have produced promising results. All of these were conceived and carried on in order to be based on cost-effective and straightforward procedures, which can be further experimented by other research groups. The final outputs are both sufficiently precise and adequate for the online sharing. The first case study focuses on developing an effective pipeline, based on UAV and 3D modeling, and easy enough to allow every member of the excavation team to carry on autonomously the documentation of its excavation area. The second case study has been aimed at 3D modeling of archival data in order to increase their informational potential. The third case study consisted in the elaboration of a high-definition photoplan of a wide (9x3 m) late antique mosaic. The proposed case studies show that the use of sustainable and low-cost procedures and tools leads to the production of graphic and photographic documentation maintaining good quality standards and suitable for communication purposes.
Misurazioni digitali non invasive di spolia veneziani: innovazioni di metodo e proposte di applicazione
Lorenzo Calvelli, Luigi Sperti, Myriam Pilutti Namer, Eleonora Delpozzo
Abstract
For the first time in the history of Venetian archaeology, this paper presents the innovative potential of the application of a non-invasive digital technique for the extensive measurement of reused sculpture (spolia) preserved in Venice and its lagoon, both in architectural contexts and as freestanding structural elements. The sample measurements were carried out to get precise digital representations of archaeologically and epigraphically meaningful items, such as ancient columns, capitals or inscriptions, which are reused in the facades of palaces on the Grand Canal, as well as inside and outside Venetian churches and bell-towers. In most cases, measurements were taken for the first time; it was also possible to test the functions of the device over considerable distances, even greater than 50 m, thus obtaining the measurement of artefacts that are difficult to access. Finally, the provision of a very detailed dataset made it possible to set up a broader, albeit still embryonic, study of the proportions of ancient artefacts, especially inscriptions.
Archeologia virtuale del passato contemporaneo. Dal rilievo alla ricostruzione digitale del campo PG 65 di Altamura (BA)
Giuliano De Felice, Adriana Camerino, Remo Pavone
Abstract
In the last decades, archaeologists have learnt to overcome the chronological limits, arriving to conceive the application of archaeological methods to contemporary objects and sites. But what happens when we try to apply the rules and methods of virtual archaeology to a context of the contemporary past? While the same tools can be used, some very important differences warn us to be careful: sometimes the contemporary archaeological heritage cannot be reconstructed in the usual way, despite the huge amount of data and sources available. The example of the virtual reconstruction of POW no. 65 in Central Apulia gives some elements to envisage possible applications of computer graphics techniques to very recent cultural heritage assets, moving a step forward towards a new paradigm of digital presentation of archaeological heritage.
Principi e metodi dell’archeologia ricostruttiva. Dall’approccio filologico alla ricostruzione tipologica
Abstract
In a virtual archaeology project, a full transparency in methods, techniques and documentation is necessary in order to define quality standards that are crucial for a discipline that promises to inform, amaze and fascinate with increasing effectiveness and accuracy. However, documentation is often insufficient to guarantee a level of reliability. Comparisons, deductions and methods that allow experts to retrace the reconstructive process in all its parts are always needed. Based on the results of a case study carried out on the Monte Sannace site, several methods are described in order to evaluate the level of reliability of the 3D reconstruction. This process is related to qualitative factors not always easy to weigh up, but highly important in compliance with Principle no. 7 of the Seville Charter: transparency of information and specification of the methods applied. From a theoretical point of view, analogies and differences in modern restoration methods are analysed, and the results are described in relation to the communicative and emotional objectives of the project. The reconstruction of the Monte Sannace site represents a significant step towards the full appreciation of a little-known area with important archaeological and naturalistic features.
La statua ritrovata. Identificazione, analisi e proposta di ricostruzione virtuale di una scultura conservata presso il Museo Egizio di Torino
Elisa Brener, Giorgia Cafici, Giulia Deotto
Abstract
This article illustrates a case study from an ongoing research project on the statues and sculptural fragments from Tebtynis, discovered by Carlo Anti during the 1930-1936 excavation campaigns, in the temple dedicated to the god Soknebtynis. Specifically, it examines a non-royal statue which one of the authors has recently identified as Turin, Museo Egizio S. 19400+S. 19400/1. The authors combine a study of relevant archival records currently kept in Padua and Venice, Italy, with the virtual reconstruction of the fragment of the head and the stylistic analysis of the statue in order to shed light on the sculpture and retrace its post-excavation history.
Dal digitale al materiale: design e tecnologie digitali per la creazione di kit esperienziali per il Museo Archeologico Nazionale di Napoli
Maria De Falco, Maria Laura Nappi, Antonia Auletta, Carla Langella
Abstract
The aim of this paper is to explore the interaction between design and archaeology in building Museum engagement experiences. In particular, a case study from the Museo Archeologico Nazionale di Napoli (MANN) will be presented. This study was carried out as part of OBVIA - Out Of Boundaries Viral Art Dissemination, a joint public engagement project sponsored by the Museum and partners such as the Università degli Studi di Napoli ‘Federico II’ and the Università degli Studi della Campania ‘Luigi Vanvitelli’. The target of the project was to stimulate innovative communication and promotion actions. Specific research activities carried out by the Dipartimento di Architettura e Disegno Industriale dell’Università degli Studi della Campania ‘Luigi Vanvitelli’, were dedicated to the development of Experience Design strategies for museum engagement and audience development. This study resulted in the creation of kits to be used during hands-on laboratories for children. The kit ‘Museum Details’ focused on the observation and reproduction of details of archaeological artifacts exhibited in the Museum. These kits included a map, instruments for detailed observation, moulding clay and casts to create 3D reproductions of original archaeological details. The necessity of a high detailed reproduction of small features of archaeological findings was an opportunity to experiment with the acquisition of accurate 3D models. In particular, the work carried out by Mnemosyne3D focused on five findings from the Magna Graecia collection. The main challenge was to detect sub-millimetric details on a reflecting surface. Photogrammetry was chosen as method for 3D scanning, a structure from motion acquisition technique. The post processing, through 3D sculpting and CAD 3D software, aimed to enhance the features of the models in order to make them suitable for casting and plastic reproductions.
PARMAUMENTATA. Ricerca archeologica, augmented reality e user experience nella ricostruzione del paesaggio urbano di Parma
Alessia Morigi, Filippo Fontana, Francesco Garbasi
Abstract
The core of the research project CittAumentata is the development of a software tool that fully uses the potential of AR as a way of understanding and improving ancient landscapes. The app links a model of collecting and processing archaeological and topographical datasets to an experience that increases users’ interaction thanks to the ease-to-use and compatibility with most of the devices (smartphones and tablets). The scalability and the certification of a data protocol allows to systematize an innovative tool that manages 3D data and offers to citizenship a new way to understand cultural heritage and historical stratification in landscapes.
WIKI loves churches! La piattaforma WikiCARE per la catalogazione collaborativa delle chiese altomedievali in Italia
Alexandra Chavarría Arnau, Paolo Vedovetto
Abstract
The aim of the collaborative platform WikiCARE, born in 2010, is the cataloging of European churches between the 4th and the 10th centuries and the creation of a scientific community with shared research interests centered on the study of the churches. In this contribution we will first retrace the constitutive phases of the project and its purposes, and then present the structure of the information sheet, highlighting some critical issues found in its compilation by the Italian group. We will then reflect on the prospects of WikiCARE, considering its potential from the point of view of an ever wider sharing of research, not only in the academic field.
Raptor reloaded. Un geodatabase gestionale per la tutela archeologica: nuovi aggiornamenti per un sistema aperto
Matteo Frassine, Stefania De Francesco, Alessandro Zambetti
Abstract
RAPTOR is a geo-database built for the management of the archaeological administrative procedure of the Superintendencies. The system allows the recording of any kind of work carried out in any geographical context and the mapping of the archeological outcomes so that the archaeological maps can be constantly updated. A set of the archaeological data recorded in the system can now be freely accessed on the map by external users; archaeologists in particular can see full information of the archaeological sites. In order to support preventive archaeology, a new section of the system currently allows to map the preventive archaeology investigations and to obtain automatically the vector data of the archaeological sites within the project areas. Moreover, RAPTOR enables now to record and show the plans of the archaeological phases of each single site or urban context; on the other hand a new specific section is dedicated to the drawing of the areas of archaeological potential.
IT applications to archaeology and the OA diamond journals’ challenge. Enhancing access and reuse of textual and visual resources
Abstract
Open Science best practices and policies have been increasingly promoted and adopted in Europe and worldwide to extend public availability of research data and publications, according to FAIR principles. In this context, the so-called ‘Diamond Open Access’ model is particularly relevant since it entails provision of scientific content entirely free of charge, both for authors and readers. The journal Archeologia e Calcolatori adopted this model at a very early stage, when - in 2005 - it started publishing online full-text PDFs and metadata of its articles according to recognised standards, as an Open Archives Initiative data provider. This paper addresses the evolution of ‘Archeologia e Calcolatori’ in the context of scientific publishing in the disciplinary domain of IT applications to archaeology. It focuses on the updates of its OAI-PMH repository, which led to the journal’s inclusion in OpenAIRE as a data provider, and on mapping its current position in the OA Diamond landscape. The paper also illustrates recent implementations of Archeologia e Calcolatori’s website to provide full access to visual and interactive resources, such as images and 3D models, related to its publications, and to relevant metadata, structured according to OpenAIRE’s most recent guidelines. The combined, contextual provision of full texts, visual and interactive resources, and structured metadata – including full annotations and relations turns out to be a pioneering publishingservice in the domain of IT applications to archaeology.
From digitalisation and virtual reconstruction of ancient musical instruments to sound heritage simulation and preservation
Edited by Angela Bellia
Introduction: an overview of how virtual reconstructions and sound simulations can improve our knowledge on ancient musical instruments and sound heritage
Abstract
Introduction to the section "From digitalisation and virtual reconstruction of ancient musical instruments to sound heritage simulation and preservation"
3D virtual reconstruction and sound simulation of old musical instruments
Antonio Rodà, Giovanni De Poli, Sergio Canazza, Zezhou Sun
Abstract
Digital technologies and 3D models, nowadays largely used to document archaeological remains and to obtain hypothetical reconstructions when these remains are more or less heavily damaged, can also be powerful tools to simulate and render the acoustic response of an environment, such as the interior of a building, or an artifact, such as sounding objects or musical instruments. This work addresses the cases of three musical instruments of the past – namely a Pan flute, a brass instrument, and an electrophone instrument – coming from different periods and in different states of preservation, which voices can now be heard thanks to as many multidisciplinary projects. Possible approaches to the simulation of the sounds that these instruments could generate are discussed in relation to different aims and contexts.
Computed tomography and handcrafting processes of an ancient musical instrument: the aulos from Poseidonia
Angela Bellia, Danilo Paolo Pavone
Abstract
This paper aims to explore how digital imaging and computed tomography (CT) can provide us with significant results and valuable information otherwise unavailable in the study of ancient instruments. Whilst its methods provide great potential in terms of the diagnostics and preservation of ancient musical instruments, radiology has been underused in this field of application. As an improved method for the visualisation and analysis of the material density of instruments and of their surfaces and volumes, CT allows for a useful evaluation of the handcrafting process of instruments as well as the visualisation of invisible fracture lines and lesions in their structures, showing possible modifications, damages and repairs.
Assessing unknown parameters of instrument finds by writing software
Abstract
Music-archaeology can show exemplarily the potential as well as the dangers of digital approaches. Both are here illustrated using case studies from the field of virtual modelling the intended scales of ancient reed instruments, with a focus on the requirement of the closest possible collaboration between music-archaeologists and programmers from the planning stages of a project and throughout its development. On the one hand, the potential robustness of predictive algorithms is shown, on the other, methodological fallacies are exposed that have led to redundant results and consequently misguided interpretations, which however, due to the ubiquitous partition of expertise, have slipped through reviewing processes. Finally, the author amends a problematic detail in the approach underlying previous publications of his own, showing how reflecting the physiology of aulos playing more accurately may enhance the harmonicity of modelled pitch sets, which in turn lends further credibility to the general method.
Augmentation and enrichment of cultural exhibits via digital interactive sound reconstruction of ancient Greek musical instruments
Georgios Kouroupetroglou, Spyros Polychronopoulos, Konstantinos Bakogiannis
Abstract
A significant number of Ancient Musical Instruments (AMIs) are exhibited in archaeological museums all over the world. Organized sound (music and songs) was the prominent factor in the process of both formulating and addressing intellectual activity and artistic creation. Thus, the way AMIs sound is a key element of study for many scientific fields such as anthropology, archaeology, and archaeomusicology. Most of the time, the excavated instruments are not in good condition and rather fragile to move around (in order to perform studio recordings or exhibit them). Building replicas was the only way to study their performance. Unfortunately, replicas are not trivial to build and, once built, not modifiable. On the other hand, digitally simulated instruments are easier to build and modify (e.g., in terms of geometry, material, etc.), which is a rather important feature in order to study them. Moreover, the audio stimulus and the digital interaction with an AMI through a Graphical User Interface would give more engagement and knowledge to the museum’s visitor. In this work, we show the simulation methods of wind (classes: Aulos, Plagiaulos, Syrinx, and Salpinx) and string (classes: Phorminx, Chelys, Barbitos, Kithara, and Trigonon) Greek AMIs and the relevant built-applications useful to scientists and broader audience. We here propose a user-friendly, adaptable, and expandable digital tool which reproduces the sound of the above classes of AMIs and will: a) allow the museum scientists to create specific Auditory Virtual Musical Instruments and b) enrich the experience of a museum visitor (either in situ or on line) through a digital sound reconstruction and a 3D visual representation of AMIs, allowing real-time interaction and even music creation.
Searching for ancient sonic experience in present-day landscapes
Abstract
Research on ancient sensory experience has questioned ocular-centric research as the primary form of knowledge production in archaeological investigations. With enough information about the material composition of an ancient building, the acoustic properties of the interior spaces can be modeled for greater understanding of the daily experience of past users. Acoustics can reveal what people heard in the past, an experiential starting point to begin asking how someone heard in the past. Thus, acoustic study of place offers the potential to deepen understanding of the emplaced past experience as well as limitations to what conclusions can be drawn directly from gathered data. One area that remains underdeveloped is the research of sounded experience in ancient outdoor settings. This paper presents ongoing acoustic research at the ancient Greek sanctuary to Zeus on Mount Lykaion, applying psychoacoustic analysis to comprehensive recording efforts. Moments of sonic connectivity and isolation in this mountainous site align with past building outlines and prominent landscape features, suggesting that the sanctuary landscape likely played a key role in ritual experiences. The sonic dynamics of the landscape can still be experienced – and measured – today. The paper details the current approach to data collection and analysis on the mountain and includes some of the challenges afforded by applying acoustic study in the ancient built landscape.
Being a spectator in a Roman theatre: a VR APP
Maria Cristina Manzetti, Nikos Papadopoulos
Abstract
This paper aims to present the advantages of including auralisation techniques in archaeology. Archaeology can benefit from auralisation under several aspects. Not only does it offer the possibility to live a unique experience listening sounds originated within ancient buildings, but it allows to formulate subjective interpretations of the quality of the audio of a specific space. In addition, the subjective feeling evoked by the auralised audio can be further investigated through psychoacoustics analysis. The combination of archaeology and auralisation is also attractive for the general public thanks to digital applications that can be employed for educational purposes. The involvement of society through digital applications is important to bring it near to research and archaeology. After a short literature review about the implementation of archaeology, auralisation and digital applications, the final elaboration of a PhD research will be presented: the development of a virtual reality app that shows the 3D reconstruction of six Roman theatres in Crete, including the virtual auralisation from different seats within the theatres. The VR app is the ultimate product of a research that studied hypothetical reconstructions of the Roman theatres in Crete through 3D visibility analysis and virtual acoustics analysis. Through the VR app, users will not only experience an ancient performance in different Roman theatres, but they will also be able to observe the influence of architecture on the sound.
Not only paper: Computer Engineering to contrast the eclipse of the audio documents. The case study of a personal archive
Sergio Canazza, Giovanni De Poli, Alvise Vidolin
Abstract
Music was one of the earliest kinds of art to explore the creative use of electronic and information technologies: new musical forms have assumed an increasingly artistic importance since the second half of the last century. Technology, at the same time, also is the cause of their rapid deterioration and risk of disappearance. The conservation of this heritage presents very different problems from those posed by traditional artworks. To this purpose this paper first presents some results for the conservation of audio documents: a well-tuned re-mediation methodology, an artificial intelligence based approach to detect audio tape discontinuities and access tools for renovating the listening experience of old analog media. To safeguard this heritage, it is not enough to digitize the content of recordings and documents, but all the related information, collected on the author’s personal archive, must also be accessible. The second part of this paper presents in detail, as a case study, the design and development of an information management system allowing the long-time preservation and the access to different documents, among them: audio, letters, musical scores, and manuscripts of the personal archive of an important electronic music composer.
Note e recensioni
Volume index
- Journal articles
- From digitalisation and virtual reconstruction of ancient musical instruments to sound heritage simulation and preservation
- Note e recensioni
Publishers:
CNR - Istituto di Scienze del Patrimonio Culturale
Edizioni All'Insegna del Giglio
This website uses only technical cookies strictly necessary for its proper functioning. It doesn't perform any profiling and doesn't use third party cookies of any kind.
Read our privacy policy for additional information.
By clicking 'OK' or closing this banner you acknowledge having read this information and accept the website's contents.