Articles by Francesca Buscemi

2024 Open Access Article Download PDF BibTeX

Verso la costituzione di linee guida per l’esposizione di risorse visuali negli aggregatori europei

Francesca Buscemi, Leonarda Fazio

Abstract

By exploring the importance of archeological images databases in the history of studies, the article presents the digital archiving activities initiated within the PNRR Changes, Spoke 8, Project. The objective of the activities is the attribution of metadata to this type of images, for the purpose of their dialogue with European infrastructures. This process represents a tool for supporting different knowledge paths and maximizing the accessibility of the Cultural Heritage, according to the goals of the Project. The article therefore presents the activity carried out so far, namely the development of a metadata table, developed following the recognition of the main national and international thesauri and taxonomies, as well as a first metadating experiment conducted on a dataset of approximately 600 images from A&C Journal.

«Archeologia e Calcolatori» 2024, 35.2, 483-502; doi: 10.19282/ac.35.2.2024.50

2023 Open Access Article Download PDF BibTeX

Sharing structured archaeological 3D data: open source tools for artificial intelligence applications and collaborative frameworks

Francesca Buscemi, Marianna Figuera, Giovanni Gallo, Angelica Lo Duca, Andrea Marchetti

Abstract

This paper focuses on collaborative methods and open source tools aimed to analyze and query 3D photogrammetric models of ancient architectures. The processing of virtual models led to the constitution of a training dataset of around 1300 wall facing stones from four archaeological sites in Crete. Through a purposely-conceived add-on of the open source software Blender, some algorithms expressed in Python are able to extract archaeologically significant features and to perform processes of Machine Learning and data mining. The resulting data are imported into a dedicated DB managed through a web application based on the open source framework Django. This workflow addresses some peculiar challenges of the application of Artificial Intelligence to archaeological heritage: the lack of training dataset, particularly related to architecture; the lack of best practices for geometry processing and analysis of 3D data; the use of poorly predictive data in semi-automatic processes; the sharing of data into the scientific community; the importance of the open source technology and open data.

«Archeologia e Calcolatori» 2023, 34.1, 145-156; doi: 10.19282/ac.34.1.2023.16

2020 Open Access Article Download PDF BibTeX

Use and reuse of spatial and quantitative data in archaeology: from 3D survey to serious game at Phaistos (Crete)

Francesca Buscemi, Pietro Maria Militello, Cettina Santagati, Marianna Figuera, Graziana D'Agostino, Damiano Antonino Angelo Aiello

Abstract

The article presents the results of a wider research carried out by a multidisciplinary group (archaeologists and engineers) of the University and the CNR-ISPC of Catania in the South-Western Quarter of the Minoan Palace of Phaistos (Crete). The article focuses on two digital survey campaigns carried out respectively in 2014, laser scanning, and 2019, Structure from Motion. Starting from the point cloud by laser scanner, the most recent, low cost and user-friendly photogrammetric tools (GoPro camera and software Agisoft Metashape) have been used during the 2019 campaign in order to update and to improve the previous dataset, which was used as a grid for georeferencing and scaling the new virtual model. Special attention was addressed to the comparison of the two datasets and to the reuse of the first one for georeferencing and scaling the second one. Furthermore, the research has been focused on the opportunity to exploit the obtained virtual model both for scientific purposes and for the outreach. The lack of accessibility of the South-Western Quarter of Phaistos Palace to the visitors attributes a special interest to this output. The virtual environment thus realized constituted an ideal starting point for the development of an educational fruition project based on a Serious Game approach. The cooperation of archaeologists and engineers in the development of the Phaistos game ensures a gaming experience not only pleasant but also provided with a strong educational profile.

«Archeologia e Calcolatori» 2020, 31.1, 189-212; doi: 10.19282/ac.31.1.2020.09

2014 Open Access Article Download PDF BibTeX

Tecniche di fotomodellazione per la documentazione e la comunicazione in archeologia: il sito di Calicantone (RG)

Francesca Buscemi, Pietro Maria Militello, Graziana D'Agostino, Anna Maria Sammito

Abstract

This paper illustrates the experiment of image-based modelling conducted on the site of Calicantone (RG) by the international course in Archaeology of the Dipartimento di Scienze Umanistiche of the University of Catania, in collaboration with the Dept. of Engineering and Architecture of the same University and the Soprintendenza of Ragusa. The aim of the research was to experiment and verify a single process of digital acquisition, elaboration and communication, and to investigate the potential of shifting from 3D to 2D for the creation of metrically and geometrically reliable orthophotos (so called new photogrammetry). In particular, this kind of application has not been widely used by the archaeological teams working in Sicily, especially when the Computer Vision is not aimed at the reconstruction or the dissemination of the results. The site of Calicantone represented an ideal context for a multiple experimentation of image-based modelling. Indeed, the construction of a methodology of survey of the site involved a global understanding of a complex context, made by different kinds of evidence: built architecture (walls), negative architecture (rock cut tombs), horizontal restitution of the trenches vs vertical restitution of the slopes of the hill hosting the tombs. From the point of view of the archaeological narrative, the exceptional impact of the landscape, the necessity of an enhancement and the limited visibility of some of the archaeological evidence encouraged the acquisition of the data through passive detectors, in order to support the traditional 3D reconstruction of the landscape.

«Archeologia e Calcolatori» 2014, 25, 131-156; doi: 10.19282/ac.25.2014.07