Articles by Fabio Remondino

2013 Open Access Article Download PDF BibTeX

Verso una metodologia condivisa per l’analisi del paesaggio antico: il progetto Valle del Tevere

Antonia Arnoldus-Huyzendveld, Augusto Palombini, Eva Pietroni, Ulrico Sanna, Sara Zanni, Fabio Remondino

Abstract

The Tiber Valley Project aims to create a series of digital applications for 3D reconstructing, visualization and real time browsing of the ancient and current Tiber Valley landscape (particularly for the Villa dei Volusii and Lucus Feroniae areas), in four different historical phases. In this perspective, the first problem to face is the need for a valid methodology for ancient landscape ecosystem reconstruction, before dealing with monuments and building. On the basis of an intense multi-disciplinary discussion and the previous VH Lab experience in this field, in this article we are presenting a scheme for a standardized reconstruction procedure, where the landscape is built using all available sources and elevation data obtained by a photogrammetry process on historical pictures. Ecosystem areas are then calculated through GIS elaboration in GRASS-GIS environment, through a procedure which may be shared for any situation of historical landscape reconstruction, allowing the matching and the mathematical processing of geographical data aimed to the definition of different ecological areas (both in terms of natural vegetation and cultivated lands). Maps are then created to be imported in procedural landscape generation engines: the last part of the paper focuses on the lack of effective open source software in this field, and a possible proposal implementation in this sense.

«Archeologia e Calcolatori» 2013, Supplemento 4, 104-111

2011 Open Access Article Download PDF BibTeX

Principali tecniche e strumenti per il rilievo tridimensionale in ambito archeologico

Michele Russo, Fabio Remondino, Gabriele Guidi

Abstract

The increase of 3D acquisition and modeling techniques applied to archeology is due principally to (i) their capacity to survey archeological artifacts with high precision and a non-contact approach and (ii) the possibility to create 3D digital models useful for data analysis, simulation and preservation. These benefits in terms of knowledge oblige the contemporary archaeologist to acquire a better understanding of 3D acquisition and modeling principles and practice. This evidence arises from the necessity of adopting a common language for experts in 3D data management and archaeologists with the principal aim being the understanding of each other’s requirements and sharing of the purposes of the project. In this article the authors propose a concise but exhaustive explanation of the working principles of active and passive 3D acquisition techniques. For each one a description of instruments and methodologies is developed, pointing out pros and cons of every technique. In conclusion, a sensor fusion approach is presented as an interesting solution to increase the instrument performances while obtaining at the same time a quality improvement of 3D acquisition and modeling results. A final multi-resolution application about Pompeii Forum 3D modeling follows and closes the article.

«Archeologia e Calcolatori» 2011, 22, 169-198; doi: 10.19282/ac.22.2011.08