Borra D. 2000, La modellazione virtuale per l'architettura antica. Un metodo verso l'isomorfismo percettivo, in A. D'Andrea, F. Niccolucci (eds.), Atti del I Workshop Nazionale di Archeologia Computazionale (Napoli - Firenze 1999), «Archeologia e Calcolatori», 11, 259-272
Copy to clipboard Download: BibTeXLa modellazione virtuale per l'architettura antica. Un metodo verso l'isomorfismo percettivo
«Archeologia e Calcolatori» 2000, 11, 259-272
Abstract
This paper deals with the problem of virtual modelling for ancient architecture. After examining the different roles played in the project management of a virtual model - the scientific tutor, the modeller and the communicator - the representation of the modelled object is designed according to different detail levels (formal, operational and aesthetic), with emphasis on their dynamic and interactive features. The paper then describes the operational steps for creating a virtual model and considers, in particular, how this may be applied to the study of ancient architecture, examining what this use implies in general, from an operational point of view and as far as the dissemination of knowledge is concerned.
Figures
View figures in Interactive Atlas of Digital Images
Preview
Subjects:
Virtual Reality and 3D Modelling Documentation, conservation and restoration
Download (PDF)Publishers:
CNR - Istituto di Scienze del Patrimonio Culturale
Edizioni All'Insegna del Giglio
This website uses only technical cookies strictly necessary for its proper functioning. It doesn't perform any profiling and doesn't use third party cookies of any kind.
Read our privacy policy for additional information.
By clicking 'OK' or closing this banner you acknowledge having read this information and accept the website's contents.