Articles by Antonella Coralini
HBIM in archaeology, between research and valorization. Data and perspectives for Thuburbo Maius (Tunisia)
Hamdem Ben Romdhane, Antonella Coralini, Nicola Santopuoli, Tommaso Empler, Adriana Caldarone, Esterletizia Pompeo
Abstract
HBIM represents one of the new frontiers in the digitalization process applied to archaeological sites. This paper illustrates a methodological procedure applied to the Palestra of Petronius, located in the archaeological site of Thuburbo Maius in Tunisia. The Palestra faces structural and restoration issues, which are investigated using an HBIM procedure. A key element in this context is the Common Data Environment (CDE), a collaborative platform designed as a centralized repository that collects, manages, and distributes all relevant information for a BIM process. CDE serves as a secure and dynamic environment where information can be uploaded, updated, and consulted in real time by all the researchers involved. Its role is essential to ensure that all participants in the process, including archaeologists, surveyors, restorers, and site managers, have access to up-to-date and reliable information, thereby reducing the risks of errors, misunderstandings, or data duplication. These data also enable the configuration of various outputs, ranging from site preservation to its valorization, confirming that digitalization is a crucial and fundamental tool for the management entities overseeing areas subject to this type of investigation.
«Archeologia e Calcolatori» 2025, 36.1, 191-216; doi: 10.19282/ac.36.1.2025.10
Archeologia virtuale e supporti informatici nella ricostruzione di una domus di Pompei
Daniela Scagliarini CorlĂ ita, Antonella Coralini, Antonella Guidazzoli, Tullio Salmon Cinotti, Giuseppe Raffa, Luca Roffia, Carlo Taboni, Maurizio Malavasi, Fabio Sforza, Erika Vecchietti
Abstract
The 'domus del Centenario' is one of the largest houses in Pompei, and the focus of a far-reaching project of study and valorisation, based on an agreement between the Soprintendenza Archeologica of Pompei and the University of Bologna (Department of Archaeology). Its aim is to experiment with the use of a virtual reconstructive model to better contribute to both research and instructional aspects. An approach to build virtual environments for education in archaeology is described, in which many actors are involved. The required equipment, the professional skills and the related job planning issues are discussed. Virtual Archaeology products may be directed through many channels. Virtual sets, where real actors play in virtual reconstructions, offer new education opportunities to a large audience. PDA based interactivity enhances user-centric communication. The purpose of this paper is also to discuss a user-centric multichannel system, providing access to Virtual Archaeology based contents, both on-site and off-site; while the information base is shared, the interface devices are channel-specific and are calibrated to the fruition context. The system is called MUSE and is developed by a private company (DUCATI SISTEMI S.p.A.). The key system component is Whyre, an interactive and mobile device, designed to act as a personal virtual guide and to provide knowledge through words and images, on-site. Whyre technology is hidden behind its interface and shape: it carries inside a tiny PC-like computer equipped with a 3D-graphics accelerator and augmented with location detection sensors. It is wireless connected to a site server and is context-aware, so that only location and context relevant contents are submitted for the visitor's attention. The display size is 6.4 inches and its resolution is 640x480 pixels. Several types of Virtual Archaeology based contents may be displayed. The paper reviews the Whyre architecture as well as the context production framework for the entire multichannel system. Eventually a visit experience with Whyre in Pompei, from Porta Marina to the 'domus del Centenario', is described, and the impact of delivering location-specific contents originated by virtual archaeological reconstructions is discussed.
«Archeologia e Calcolatori» 2003, 14, 237-274; doi: 10.19282/ac.14.2003.11
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