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Comunicare la conoscenza archeologica. Alcuni esempi di divulgazione fra creatività e tecnologie

Giuliano De Felice

«Archeologia e Calcolatori» 2015, Supplemento 7, 227-231

Abstract

In this paper two experimental projects conducted in recent years by the Digital Archaeology Laboratory at Foggia University are described. The projects are oriented to examine possible solutions for the use of ICT in the communication of archaeology that imply specific attention towards technologies, languages and creativity. The first project described is TimeMachine, a virtual reality application realized with real-time animation technologies that allows the user to move freely inside reconstruction, hypotheses and documentation of an archaeological stratigraphic excavation. The latter is Heritouch, a multimedia system for digital storytelling regarding the huge collection of Greek pottery of the Fondazione Sicilia at Palermo. Albeit regarding very different aspects of archaeology, the common aim of the two projects was to achieve an innovative methodology for the production of digital content that, on one hand provides the use of innovative technologies for the creation and fruition of cultural resources and, on the other, tries to engage the competences of the professionals and the characteristics of the knowledge domain.

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Subjects:

Multimedia and web tools Data dissemination and education

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Publishers:

CNR - Istituto di Scienze del Patrimonio Culturale

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