Rassat S. 2008, Un logiciel libre de Modelé Numérique de Terrain (MNT), in F. Djindjian, H. Noizet, L. Costa, F. Pouget (eds.), Webmapping dans les sciences historiques et archéologiques, Actes du Colloque International (Paris, 3-4 juin 2008), «Archeologia e Calcolatori», 19, 231-237
Copy to clipboard Download: BibTeXUn logiciel libre de Modelé Numérique de Terrain (MNT)
«Archeologia e Calcolatori» 2008, 19, 231-237
Abstract
The author describes a free software, originated in the same sphere as videogames programming, able to work under OpenGL and SDL. Its architecture is based on Delaunay triangulation algorithms and is aimed at rapidly creating 3D realistic Digital Terrain Models. The purpose of this free license software is to give archaeologists a simple tool to overcome complex traditional topographic design software. It allows direct data transfer from acquisition tools to servers for an immediate online elaboration (consultation, updating, changes, etc.). The optimal final result could be the combined use of this free software for topographic calculus.
Figures
View figures in Interactive Atlas of Digital Images
Preview
Subjects:
GIS and cartography Survey and excavations
Download (PDF)Publishers:
CNR - Istituto di Scienze del Patrimonio Culturale
Edizioni All'Insegna del Giglio
This website uses only technical cookies strictly necessary for its proper functioning. It doesn't perform any profiling and doesn't use third party cookies of any kind.
Read our privacy policy for additional information.
By clicking 'OK' or closing this banner you acknowledge having read this information and accept the website's contents.