Volumes / Journal / 19 / Rassat

Un logiciel libre de Modelé Numérique de Terrain (MNT)

Sylvain Rassat

«Archeologia e Calcolatori» 2008, 19, 231-237

Abstract

The author describes a free software, originated in the same sphere as videogames programming, able to work under OpenGL and SDL. Its architecture is based on Delaunay triangulation algorithms and is aimed at rapidly creating 3D realistic Digital Terrain Models. The purpose of this free license software is to give archaeologists a simple tool to overcome complex traditional topographic design software. It allows direct data transfer from acquisition tools to servers for an immediate online elaboration (consultation, updating, changes, etc.). The optimal final result could be the combined use of this free software for topographic calculus.

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Subjects:

GIS and cartography Survey and excavations

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Publishers:

CNR - Istituto di Scienze del Patrimonio Culturale

Edizioni All'Insegna del Giglio