Volumes / Journal / 15 / Forte

Realtà virtuale, beni culturali e cibernetica: un approccio ecosistemico

Maurizio Forte

«Archeologia e Calcolatori» 2004, 15, 423-448

Abstract

The revolution of digital technologies in the past has focused attention mainly on the technical power and not on the semantic level of informative and communicational aspects. In the field of virtual heritage the risk was/is to enhance the amazing esthetic features despite the informative/narrative feedback and cognition within the virtual worlds. How much information can I get from a virtual system? How does it communicate? How can we process this kind of interactive information? The importance of the virtual reality systems in the applications of cultural heritage should be oriented towards the capacity to change ways and approaches to learning. The Virtual communicates, the user learns and creates new information. Typically we define as linear learning, tools and actions, such as books, audio guides, catalogues and so on (in this case the communication is a linear sequence), and reticular learning VR systems where the user is immersed within reticules of information and visual data. In this paper we try to analyse the relations between virtual reality, cultural heritage and cybernetics according to an ecological approach.

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Subjects:

Virtual Reality and 3D Modelling Theoretical and methodological problems

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Publishers:

CNR - Istituto di Scienze del Patrimonio Culturale

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