Volumes / Journal / 36.1 / Gatto

Museums and new challenges: from digital curation to wellbeing enhancement. The case study of the archaeological collection of the Sigismondo Castromediano Museum

Carola Gatto

«Archeologia e Calcolatori» 2025, 36.1, 393-410; doi: 10.19282/ac.36.1.2025.20

Abstract

This study is aimed at evaluating the combination of storytelling and eXtended Reality to enable the enjoyment of a museum collection for a fragile audience, namely people hospitalized in a hospital ward. The application involves the creation of immersive and interactive virtual scenarios, with the possibility of performing several activities, such as exploring a museum setting, according to Museum therapy principles, and practicing stimulating playful-recreational activities, according to Art therapy principles. The goal is to assess the impact of the fruition of the 3D archeological collection, in terms of promoting the psychological well-being of vulnerable people. The experimentation involved the Sigismondo Castromediano Museum in Lecce and took place at the Prof. Petrucciani Clinic (Lecce). During the experimental campaign, the team used a Virtual Reality headset, and two wearable devices for collecting and recording biosignals. This paper provides a description of the methodology adopted with a focus on the storytelling strategy.

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Subjects:

Virtual Reality and 3D Modelling Data dissemination and education

Publishers:

CNR - Istituto di Scienze del Patrimonio Culturale

Edizioni All'Insegna del Giglio