Articles by Cornelius Steckner
Archaeological building reconstruction and the physical analysis of excavation documents
Abstract
Visual information is not only a source for multimedia applications. Every mapped but also represents a location in 3D space. So any bit-mapped visualisation of a surface also represents the 3D hull of an object. Therefore visual information is a source to rescore the shape of physical solids from their "envelopping" closed surfaces, and serves as the information needed to reconstruct buildings and their related artefacts. In respect of 3D surface measurement, a "virtual reality" is understood as a virtual solid in its original size to be measured and analysed. These measurable world object simulations represent the information of form to shape three-dimensional things. These are not brought to physical existence, but represent measurable solids to analyse statistically controlled properties with their related and following functions. From the photograph of a broken amphora the body is completed to calculate its weight and volume and even the fitting shape of the boat to transport a load. Of course the same model of extrapolation applied to buildings will not focus the statics of buildings but the environmental building physics and its following functions.
«Archeologia e Calcolatori» 1996, 7, 923-938; doi: 10.19282/ac.7.1996.78
This website uses only technical cookies strictly necessary for its proper functioning. It doesn't perform any profiling and doesn't use third party cookies of any kind.
Read our privacy policy for additional information.
By clicking 'OK' or closing this banner you acknowledge having read this information and accept the website's contents.