Costopoulos A. 2002, Playful agents, inexorable process: elements of a coherent theory of iteration in anthropological simulation, in F. Djindjian, P. Moscati (eds.), XIV UISPP Congress (Liege - Belgium September 2001). Proceedings of Commission IV Symposia. Data management and mathematical methods in archaeology, «Archeologia e Calcolatori», 13, 259-265
Copy to clipboard Download: BibTeXPlayful agents, inexorable process: elements of a coherent theory of iteration in anthropological simulation
«Archeologia e Calcolatori» 2002, 13, 259-265
Abstract
This paper presents an alternative to the purely sequential and arbitrary resolution of events in agent-based simulation for Anthropology. It is argued that an alternative system in which agents constantly evaluate their priorities in the light of the actions of other agents provides for more realistic social interaction and allows for the emergence of social-like processes in a computer agent population. A number of other problems, such as the production of survivorship curves from a threat environment, are also discussed.
Preview
Subjects:
Simulation AI Theoretical and methodological problems
Download (PDF)Publishers:
CNR - Istituto di Scienze del Patrimonio Culturale
Edizioni All'Insegna del Giglio
This website uses only technical cookies strictly necessary for its proper functioning. It doesn't perform any profiling and doesn't use third party cookies of any kind.
Read our privacy policy for additional information.
By clicking 'OK' or closing this banner you acknowledge having read this information and accept the website's contents.